Entertainment · Gaming

Why Modern Games and Movies are Not Memorable

Earlier this year, I started making more of an effort of going through my backlog, with a particular focus on games and movies, but there are also other achievements I wanted to tackle, such as improving my headstand — it is is better than it ever was, after weeks of practice, and it is now a part of my exercise routine. With regards to movies, I have been compiling a list of movies to watch but also a list of movies I have watched. This is not necessarily due to autistic traits, which I may or may not possess, but out of necessity. Let me explain with the example of the movie Taken 2.

I recall that I liked the original Taken. It was a perfectly serviceable action movie. As we live in the age of hypercapitalism, Taken was turned into a franchise, albeit there is little inherent franchise potential. The sequels are about as forced as the sequels of the Die Hard franchise. As I kept adding movies to my to-watch list, I came across Taken. I had no intention of rewatching the first movie, but I was surprised when I learned that there are two sequels.

A few days ago, I finally watched Taken 2. I did not have high expectations. Quite frankly, the movie did not engage me very much, so I used it as an analytical exercise. Then came a scene that felt familiar. It is about the daughter of the protagonist helping her father figure out where he is being held. The setup is quite unrealistic, which is probably why it got stuck in my mind. This particular scene I recalled, but I could not tell whether I knew it from a trailer or from having watched that movie years ago, and simply having forgotten the rest of the story.

I found it most remarkable that some movies leave almost no traces in your memory. In contrast, of some of the most impactful movies I have watched I could probably easily write down the plot and describe key scenes. The Terminator is an excellent example. Almost every scene is memorable, many of scenes are iconic, and the story telling is very good. Today, though, you watch a two or three-hour Hollywood movie and forget what it was about shortly after you have finished watching it. Just think of the Marvel comic movies! I have not watched many of them, but it seems that there is generally very little dialogue, or at least very little non-trivial dialogue, not much character development, and a lot of drawn-out action sequences, many of which do not add a lot to the movie.

The brain is a pretty efficient organ. There is the observation that as you get older, time just flies. However, the root cause is that if your life becomes too formulaic and you start going through the motions, your brain just does not store memories of that. This seems to particularly apply to moderately engaging office work. I had periods in my life of which I have hardly any memories because my work was not memorable at all. Six months get compressed to one or two interactions and that is it. If you want your life to be more memorable, it seems you need more variety. I have the most vivid memories of my time spent traveling and partying, simply because this was an extremely eventful time in my life. Probably years of working do not occupy more than a fraction of that space in my mind. Here, I am referring to the ancillary parts of my day-job, i.e. meetings and writing reports, not the main activities, which boil down to honing some technical skills, but even of these I do not really recall a lot of the actual work I have been doing, only my solutions to the more interesting problems I have faced.

Just as there are some movies you watch and forget so are there games you play and barely have any recollection of afterwards. The typical modern-day big-budget game takes thirty or forty hours, or more, but a lot of it is filler content. There are cynical psychological approaches such as frontloading the game by putting the major set piece into the opening hours, and not at the end, before you embark on dozens of hours worth of filler quests, and perhaps get a memorable set piece at the end. A great example are the God of War games, including the recent reboot. You have basically seen the best the game has to offer a few hours in. Now that digital storefronts like Steam offer a two hour refund window, game studios have an even bigger incentive to put some of the game’s best content right at the beginning.

Speaking of God of War again, I have the strongest memories of a particular boss fight of the second game, i.e. the fight against Euryale. Below is a video from the remastered version. I recall this game looking better on a small CRT, but for some reason people like upscaling 3D games, even when the textures and geometry clearly are not a good fit for high-resolution videos.

It took me several tries to beat this boss, more than any other in the game. Because this was a non-trivial challenge to overcome, I recall it well to this day, about twenty years later. However, in general, I do not remember all that much from God of War 2, apart from some set pieces like the fight against the Colossus of Rhodes at the beginning of the game, a cynical set piece that remains unmatched in scope and quality for the rest of the game.

In contrast, there are some classic games I recall very well. I can still quite competently play Super Castlevania IV. This is not the most difficult game, but it is not exactly a walk in the park, in particular once you enter the main castle, and some later parts are genuinely challenging. Yet, even after not having played this game for two decades or so. I recall replaying it in an emulator at around the year 2000, after having played it in the early 1990s, the time of its original release. There are some parts in this game you probably have to play repeatedly, and doing that leads to mastery, and also to forming a lasting impression.

Similarly, I used to play a lot of Street Fighter II on the SNES as a kid, in the early 1990s. A few months ago, I casually played the arcade version, and a few weeks ago I set myself the goal of trying to clear the game on one credit (1CC). I have now done so with Ryu and his mirror character Ken, and with other characters I have made pretty decent progress. I also played the SNES version quite a bit this year. To my surprise, I still had a lot of muscle memory regarding special movies, which sometimes require non-trivial input sequences, and I even recalled the main attack patterns of the various opponents. I managed to go beyond my childhood skills eventually, finding exploits for all four bosses so that I can now quite reliably dizzy them.

Classic video games are short and provide a very condensed experience. Modern games, in contrast, are drawn out. Some are not difficult at all, making them the videogame equivalent of fast food: easy to consume, but not at all nourishing. Nobody remembers dozens of hours of turn-based battles in old RPGs, but if you have sunk hours into trying to beat Dictator (M. Bison in the US version, Vega in the JP version) in Street Fighter II as a kid, decades can pass and you still know what to expect. Modern games do not give you this experience anymore, with rare exceptions like Dark Souls, a perhaps mechanically flawed game but one that dares to challenge the player. The same is true for movies. Flashy entertainment you forget about quickly.

12 thoughts on “Why Modern Games and Movies are Not Memorable

  1. I guess Sleazy and Picklenanny play games for their challenging mechanics. It involves lots of skills.

    I am very bad at playing game skills. My most favourite games are Total War series and Mount and Blade.

    In Total War games, if you play against other humans, you need quite a lot skills, but nothing too demanding. Certain maneuvers like encircling enemy come rather intuitive to players. You do need to be quick on your feet and come up with a reaction to shifts in battle dynamism. Say your left flank cavalry has been beaten back and routed, what should you do? Do you have units in reserve?

    With Mount and Blade, close combats require some skills. It is an art to itself but it can be learned through practices.

    I guess I play games for historical immersion rather than for skills.

  2. Which others characters in SF2 have u made decent progress with out of interest?

    I watched Deadpool & Wolverine at the cinema last week. Last night of its release. On a date w a chick into Superhero flicks (cool).
    I thought it was hysterical and very well done the action sequences. Reminded me why I loved the original DEadpool. I have not seen DP2. Yet.

    Watch Atomic Blonde it’s very good. Gonna be my new “Netflix and chill “ movie for date nights w chicks. That plus “ Ingrid goes west” – very funny and smart that flick 👍

    They have taken the difficulty ,challenge and problem solving out of modern games.
    There’s not too much pattern recognition anymore afaics. The last game series I liked (it’s been a long time tbh) we’re Tomb Raider and MGS on PS2. Killzone was great also.

    Also as an aside has there even been any decent “Mech” games?
    I was thinking this following a Mech movie I recalled from the 90s that was pretty great for its time . In my memory anyways.

    1. Most recently, I have been practicing SF2 with Chun Li. I lost four matches during my most recent playthrough, three against Guile and one against Dictator. The fight against Guile I need to practice some more. Once I have cracked that nut, a 1CC should be doable.

      If you like mech games, check out Armored Core VI. I have not played it myself, but it was well-received among players.

    2. Cheers for the tip.
      I will check out Armoured Core VI. I like the idea of Mech Games.

      Did u squizz the Robot Jox trailer? Funny stuff.

      Anyone know what Robotech movie I may have seen back around 1990-1992(?) “ Robotech -The Movie “ i recall it named. But when I googled the movie I found was not it. US/UK release maybe.

      The soundtrack was pumping and epic. And the manga action sequences and spaceship dogfights . I recall it had some kind of big circular space robot baddie. Kinda like Sauron from LOTR .. but a robot or some shit.. A Red one. 🤷🏻‍♂️That’s all I know.

  3. Imo games went to shit when they all turned to ‘hero in the 3rd person perspective and open world’ style games. They all majority sucked ass ..except for GTA.

    My dream is to develop a retro 2D scrolling beat ‘em up that looks great , with cool fighting moves , interesting characters and bad guys along with actually hard and challenging. Like double dragon 2. That size of sprites.

  4. DD 2 was epic. The beauty of this game wasn’t beating the bad guys exactly. It was the creative and devirs way that you could kick their asses.

    My cousin and I were really good playing alongside each other. Brothers, cousins and good friends probably usually are. And we would crack up and how we kicked their asses. Like how we would knock the enemy down, take their weapon, then knock the enemy off the building and throw their weapon after them. Not exactly efficient, but funny as hell.

    There was this buffed out blonde enemy that we called “Malibu,” because he resembled a California surfer dude. Only to find out later that he actually had an “M” on his belt buckle! And some huge Samoan who was always on the helicopter level. We’d kick his ass, then crack up when he got sucked out the open helicopter door. In fact, I think we would wait until he got close up to the door just for the comedic value of it. Good times 😂

    1. Awesome u brought back some great memories there. The knocking the baddies off the ledge.
      I think we called that baddie “ Shampoo” (Malibu?) he was a boss early on maybe?

      The combine harvester.. the ledges of doom and falling to death. All the new ass kicking moves .. like u said the holds and double ass kicking. The hold down and knee to the face ,slowly.

      Those 2 green ninja bastards towards the end . “hat-dat!” With their ninja sticks .. and the red machine gun Boss at the end.

      They don’t make them like that anymore . 😢

      Check out “ Crime Fighters” also – a rarish and v fun beat ‘em up in that DD vein.

    2. Sham-Poo @1:20

      Ha-dat stick man at 1:40 ish

      https://youtu.be/3jEuj8EMtkY?si=GMaHQZ7GNfZ3ioFL

      I think with my retro – Beat em up idea .. there will have to be a kill scene at start. The killing of the girlfriend with a machine gun was a great start to DD2. Need that emotional investment and motivation of the player to kick ass for revenge.

      Maybe in mine.. The Bad Boss chops the girlfriends head off and steals it, then the player has to track him down and get it back at the end.

    3. Here is “Abore,” AKA “Malibu.”

      https://images.app.goo.gl/oeH5KMH7VTGwEM6M8

      Another fun move was the head toss, where u do a flip, grab their head and toss them, preferably against a wall. We got a kick out of seeing the enemy violently rebound off the wall.

      Thanks for the Crime Fighters suggestion, I’ll check it out. How about Final Fight? Did u play that one? Same genre. Very fun game. My cousin and I wouldn’t stop playing until we finally beat it. Back then they had arcade games at 7-11 convenience stores! The good ole days………

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